Compute correct Y coordinate after clear floaters; fixed bullet positioning bug when placing a bullet next to a block frame that has a carried-out top margin
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@@ -2291,7 +2291,8 @@ nsBaseIBFrame::ReflowBlockFrame(nsBlockReflowState& aState,
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PostPlaceLine(aState, aLine, brc.GetMaxElementSize());
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// Notify anyone who cares that the line has been placed
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DidPlaceLine(aState, aLine, brc.GetCollapsedTopMargin(),
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DidPlaceLine(aState, aLine,
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applyTopMargin ? brc.GetCollapsedTopMargin() : 0,
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brc.GetCollapsedBottomMargin(), aKeepReflowGoing);
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}
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else {
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@@ -3675,7 +3676,7 @@ nsBlockReflowState::ClearFloaters(nscoord aY, PRUint8 aBreakType)
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nscoord newY = mCurrentBand.ClearFloaters(aY - mBorderPadding.top,
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aBreakType);
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mY = newY;
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mY = newY + mBorderPadding.top;
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GetAvailableSpace();
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#ifdef NOISY_INCREMENTAL_REFLOW
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