Bug 806754. Part 2: Fix bogus assertions. r=cpearce
SendStreamAudio gets called by SendStreamData which can be called on the state machine thread since bug 794426 was fixed. At the same time PlayFromAudioQueuec can no longer guarantee that mAudioCaptured is false. It could be true and we're waiting for the audio thread to shut down. We can just remove that assertion; the logic in SendStreamData guarantees that we don't try to pass audio to MediaStreams until the audio thread has actually stopped.
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@@ -506,7 +506,8 @@ void MediaDecoderStateMachine::SendStreamAudio(AudioData* aAudio,
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DecodedStreamData* aStream,
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AudioSegment* aOutput)
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{
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NS_ASSERTION(OnDecodeThread(), "Should be on decode thread.");
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NS_ASSERTION(OnDecodeThread() ||
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OnStateMachineThread(), "Should be on decode thread or state machine thread");
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mDecoder->GetReentrantMonitor().AssertCurrentThreadIn();
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if (aAudio->mTime <= aStream->mLastAudioPacketTime) {
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@@ -1210,7 +1211,7 @@ uint32_t MediaDecoderStateMachine::PlaySilence(uint32_t aFrames,
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}
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uint32_t MediaDecoderStateMachine::PlayFromAudioQueue(uint64_t aFrameOffset,
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uint32_t aChannels)
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uint32_t aChannels)
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{
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NS_ASSERTION(OnAudioThread(), "Only call on audio thread.");
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NS_ASSERTION(!mAudioStream->IsPaused(), "Don't play when paused");
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@@ -1218,7 +1219,6 @@ uint32_t MediaDecoderStateMachine::PlayFromAudioQueue(uint64_t aFrameOffset,
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{
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ReentrantMonitorAutoEnter mon(mDecoder->GetReentrantMonitor());
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NS_WARN_IF_FALSE(IsPlaying(), "Should be playing");
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NS_ASSERTION(!mAudioCaptured, "Audio cannot be captured here!");
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// Awaken the decode loop if it's waiting for space to free up in the
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// audio queue.
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mDecoder->GetReentrantMonitor().NotifyAll();
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