Bug 1287691 (Part 4) - Leave notifying decoding progress for each frame to DecodingTask. r=edwin
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@@ -447,12 +447,6 @@ Decoder::PostFrameStop(Opacity aFrameOpacity
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mInvalidRect.UnionRect(mInvalidRect,
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gfx::IntRect(gfx::IntPoint(0, 0), GetSize()));
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}
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// If we are going to keep decoding we should notify now about the first frame being done.
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if (mImage && mFrameCount == 1 && HasAnimation()) {
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MOZ_ASSERT(HasProgress());
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IDecodingTask::NotifyProgress(WrapNotNull(this));
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}
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}
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void
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@@ -19,8 +19,8 @@ namespace image {
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// Helpers for sending notifications to the image associated with a decoder.
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///////////////////////////////////////////////////////////////////////////////
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/* static */ void
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IDecodingTask::NotifyProgress(NotNull<Decoder*> aDecoder)
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static void
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NotifyProgress(NotNull<Decoder*> aDecoder)
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{
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MOZ_ASSERT(aDecoder->HasProgress() && !aDecoder->IsMetadataDecode());
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@@ -50,11 +50,6 @@ public:
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/// @return a non-null weak pointer to the Decoder associated with this task.
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virtual NotNull<Decoder*> GetDecoder() const = 0;
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// Notify the Image associated with a Decoder of its progress, sending a
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// runnable to the main thread if necessary.
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// XXX(seth): This is a hack that will be removed soon.
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static void NotifyProgress(NotNull<Decoder*> aDecoder);
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protected:
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virtual ~IDecodingTask() { }
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};
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