Bug 1210357 - Handle VP9 colorspace BT.709 r=mattwoodrow,bas.schouten
This commit is contained in:
@@ -8,6 +8,7 @@
|
||||
|
||||
#include "GLContext.h" // for fast inlines of glUniform*
|
||||
#include "gfxTypes.h"
|
||||
#include "ImageTypes.h"
|
||||
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
|
||||
#include "mozilla/Pair.h" // for Pair
|
||||
#include "mozilla/RefPtr.h" // for RefPtr
|
||||
@@ -81,6 +82,7 @@ public:
|
||||
SSEdges,
|
||||
ViewportSize,
|
||||
VisibleCenter,
|
||||
YuvColorMatrix,
|
||||
|
||||
KnownUniformCount
|
||||
};
|
||||
@@ -146,6 +148,7 @@ public:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 9:
|
||||
case 16:
|
||||
if (memcmp(mValue.f16v, fp, sizeof(float) * cnt) != 0) {
|
||||
memcpy(mValue.f16v, fp, sizeof(float) * cnt);
|
||||
@@ -154,7 +157,7 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
NS_NOTREACHED("cnt must be 1 2 3 4 or 16");
|
||||
NS_NOTREACHED("cnt must be 1 2 3 4 9 or 16");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -476,6 +479,8 @@ public:
|
||||
SetUniform(KnownUniform::CbCrTexCoordMultiplier, 2, f);
|
||||
}
|
||||
|
||||
void SetYUVColorSpace(YUVColorSpace aYUVColorSpace);
|
||||
|
||||
// Set whether we want the component alpha shader to return the color
|
||||
// vector (pass 1, false) or the alpha vector (pass2, true). With support
|
||||
// for multiple render targets we wouldn't need two passes here.
|
||||
@@ -595,6 +600,16 @@ protected:
|
||||
}
|
||||
}
|
||||
|
||||
void SetMatrix3fvUniform(KnownUniform::KnownUniformName aKnownUniform, const float *aFloatValues) {
|
||||
ASSERT_THIS_PROGRAM;
|
||||
NS_ASSERTION(aKnownUniform >= 0 && aKnownUniform < KnownUniform::KnownUniformCount, "Invalid known uniform");
|
||||
|
||||
KnownUniform& ku(mProfile.mUniforms[aKnownUniform]);
|
||||
if (ku.UpdateUniform(9, aFloatValues)) {
|
||||
mGL->fUniformMatrix3fv(ku.mLocation, 1, false, ku.mValue.f16v);
|
||||
}
|
||||
}
|
||||
|
||||
void SetMatrixUniform(KnownUniform::KnownUniformName aKnownUniform, const gfx::Matrix4x4& aMatrix) {
|
||||
SetMatrixUniform(aKnownUniform, &aMatrix._11);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user