Bug 1210357 - Handle VP9 colorspace BT.709 r=mattwoodrow,bas.schouten
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@@ -7,6 +7,7 @@
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#include <sstream> // for ostringstream
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#include "gfxEnv.h"
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#include "gfxRect.h" // for gfxRect
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#include "gfxUtils.h"
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#include "mozilla/DebugOnly.h" // for DebugOnly
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#include "mozilla/layers/Compositor.h" // for BlendOpIsMixBlendMode
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#include "nsAString.h"
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@@ -58,6 +59,7 @@ AddUniforms(ProgramProfileOGL& aProfile)
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"uSSEdges",
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"uViewportSize",
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"uVisibleCenter",
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"uYuvColorMatrix",
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nullptr
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};
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@@ -375,6 +377,7 @@ ProgramProfileOGL::GetProfileFor(ShaderConfigOGL aConfig)
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fs << "uniform sampler2D uYTexture;" << endl;
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fs << "uniform sampler2D uCbTexture;" << endl;
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fs << "uniform sampler2D uCrTexture;" << endl;
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fs << "uniform mat3 uYuvColorMatrix;" << endl;
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} else if (aConfig.mFeatures & ENABLE_TEXTURE_NV12) {
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fs << "uniform " << sampler2D << " uYTexture;" << endl;
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fs << "uniform " << sampler2D << " uCbTexture;" << endl;
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@@ -433,22 +436,11 @@ ProgramProfileOGL::GetProfileFor(ShaderConfigOGL aConfig)
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}
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}
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/* From Rec601:
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[R] [1.1643835616438356, 0.0, 1.5960267857142858] [ Y - 16]
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[G] = [1.1643835616438358, -0.3917622900949137, -0.8129676472377708] x [Cb - 128]
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[B] [1.1643835616438356, 2.017232142857143, 8.862867620416422e-17] [Cr - 128]
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For [0,1] instead of [0,255], and to 5 places:
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[R] [1.16438, 0.00000, 1.59603] [ Y - 0.06275]
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[G] = [1.16438, -0.39176, -0.81297] x [Cb - 0.50196]
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[B] [1.16438, 2.01723, 0.00000] [Cr - 0.50196]
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*/
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fs << " y = (y - 0.06275) * 1.16438;" << endl;
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fs << " y = y - 0.06275;" << endl;
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fs << " cb = cb - 0.50196;" << endl;
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fs << " cr = cr - 0.50196;" << endl;
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fs << " color.r = y + 1.59603*cr;" << endl;
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fs << " color.g = y - 0.39176*cb - 0.81297*cr;" << endl;
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fs << " color.b = y + 2.01723*cb;" << endl;
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fs << " vec3 yuv = vec3(y, cb, cr);" << endl;
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fs << " color.rgb = uYuvColorMatrix * yuv;" << endl;
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fs << " color.a = 1.0;" << endl;
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} else if (aConfig.mFeatures & ENABLE_TEXTURE_COMPONENT_ALPHA) {
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if (aConfig.mFeatures & ENABLE_TEXTURE_RECT) {
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@@ -971,5 +963,12 @@ ShaderProgramOGL::SetBlurRadius(float aRX, float aRY)
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SetArrayUniform(KnownUniform::BlurGaussianKernel, GAUSSIAN_KERNEL_HALF_WIDTH, gaussianKernel);
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}
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void
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ShaderProgramOGL::SetYUVColorSpace(YUVColorSpace aYUVColorSpace)
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{
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float* yuvToRgb = gfxUtils::Get3x3YuvColorMatrix(aYUVColorSpace);
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SetMatrix3fvUniform(KnownUniform::YuvColorMatrix, yuvToRgb);
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}
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} // namespace layers
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} // namespace mozilla
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