b=589011; always check if webgl shader validator is enabled; r=joe, a=blocking
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@@ -447,26 +447,21 @@ WebGLContext::InitAndValidateGL()
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gl->fEnable(LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE);
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}
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static bool didTranslatorCheck = false;
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if (!didTranslatorCheck) {
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// Check the shader validator pref
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nsCOMPtr<nsIPrefBranch> prefService = do_GetService(NS_PREFSERVICE_CONTRACTID);
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NS_ENSURE_TRUE(prefService != nsnull, NS_ERROR_FAILURE);
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// Check the shader validator pref
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nsCOMPtr<nsIPrefBranch> prefService = do_GetService(NS_PREFSERVICE_CONTRACTID);
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NS_ENSURE_TRUE(prefService != nsnull, NS_ERROR_FAILURE);
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prefService->GetBoolPref("webgl.shader_validator", &mShaderValidation);
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prefService->GetBoolPref("webgl.shader_validator", &mShaderValidation);
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#if defined(USE_ANGLE)
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// initialize shader translator
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if (mShaderValidation) {
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if (!ShInitialize()) {
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LogMessage("GLSL translator initialization failed!");
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return PR_FALSE;
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}
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// initialize shader translator
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if (mShaderValidation) {
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if (!ShInitialize()) {
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LogMessage("GLSL translator initialization failed!");
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return PR_FALSE;
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}
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#endif
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didTranslatorCheck = true;
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}
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#endif
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return PR_TRUE;
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}
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