Bug 753784; allow access to the max texture size from FrameLayerBuilder. r=roc
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@@ -146,6 +146,7 @@ public:
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virtual bool IsCompositingCheap() { return false; }
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virtual bool HasShadowManagerInternal() const { return false; }
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bool HasShadowManager() const { return HasShadowManagerInternal(); }
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virtual PRInt32 GetMaxTextureSize() const { return PR_INT32_MAX; }
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protected:
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#ifdef DEBUG
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@@ -207,6 +208,8 @@ public:
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return this;
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}
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virtual PRInt32 GetMaxTextureSize() const;
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virtual void BeginTransactionWithTarget(gfxContext* aTarget);
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virtual bool EndEmptyTransaction();
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virtual void EndTransaction(DrawThebesLayerCallback aCallback,
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