Bug 753784; allow access to the max texture size from FrameLayerBuilder. r=roc
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@@ -1433,6 +1433,16 @@ BasicLayerManager::PopGroupToSourceWithCachedSurface(gfxContext *aTarget, gfxCon
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}
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}
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PRInt32
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BasicShadowLayerManager::GetMaxTextureSize() const
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{
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if (HasShadowManager()) {
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return ShadowLayerForwarder::GetMaxTextureSize();
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}
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return PR_INT32_MAX;
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}
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void
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BasicLayerManager::BeginTransactionWithTarget(gfxContext* aTarget)
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{
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