Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones

This commit is contained in:
Michael Wu
2011-09-28 23:19:26 -07:00
parent d91d87f072
commit 0fe7772ece
3264 changed files with 30122 additions and 30123 deletions

View File

@@ -54,7 +54,7 @@ using namespace mozilla;
/*
* Pull all the data out of the program that will be used by validate later on
*/
PRBool
bool
WebGLProgram::UpdateInfo(gl::GLContext *gl)
{
gl->fGetProgramiv(mName, LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &mAttribMaxNameLength);
@@ -88,7 +88,7 @@ WebGLProgram::UpdateInfo(gl::GLContext *gl)
* that will be legal to be read from bound VBOs.
*/
PRBool
bool
WebGLContext::ValidateBuffers(PRInt32 *maxAllowedCount, const char *info)
{
#ifdef DEBUG
@@ -154,7 +154,7 @@ WebGLContext::ValidateBuffers(PRInt32 *maxAllowedCount, const char *info)
return PR_TRUE;
}
PRBool WebGLContext::ValidateCapabilityEnum(WebGLenum cap, const char *info)
bool WebGLContext::ValidateCapabilityEnum(WebGLenum cap, const char *info)
{
switch (cap) {
case LOCAL_GL_BLEND:
@@ -173,7 +173,7 @@ PRBool WebGLContext::ValidateCapabilityEnum(WebGLenum cap, const char *info)
}
}
PRBool WebGLContext::ValidateBlendEquationEnum(WebGLenum mode, const char *info)
bool WebGLContext::ValidateBlendEquationEnum(WebGLenum mode, const char *info)
{
switch (mode) {
case LOCAL_GL_FUNC_ADD:
@@ -186,7 +186,7 @@ PRBool WebGLContext::ValidateBlendEquationEnum(WebGLenum mode, const char *info)
}
}
PRBool WebGLContext::ValidateBlendFuncDstEnum(WebGLenum factor, const char *info)
bool WebGLContext::ValidateBlendFuncDstEnum(WebGLenum factor, const char *info)
{
switch (factor) {
case LOCAL_GL_ZERO:
@@ -210,7 +210,7 @@ PRBool WebGLContext::ValidateBlendFuncDstEnum(WebGLenum factor, const char *info
}
}
PRBool WebGLContext::ValidateBlendFuncSrcEnum(WebGLenum factor, const char *info)
bool WebGLContext::ValidateBlendFuncSrcEnum(WebGLenum factor, const char *info)
{
if (factor == LOCAL_GL_SRC_ALPHA_SATURATE)
return PR_TRUE;
@@ -218,15 +218,15 @@ PRBool WebGLContext::ValidateBlendFuncSrcEnum(WebGLenum factor, const char *info
return ValidateBlendFuncDstEnum(factor, info);
}
PRBool WebGLContext::ValidateBlendFuncEnumsCompatibility(WebGLenum sfactor, WebGLenum dfactor, const char *info)
bool WebGLContext::ValidateBlendFuncEnumsCompatibility(WebGLenum sfactor, WebGLenum dfactor, const char *info)
{
PRBool sfactorIsConstantColor = sfactor == LOCAL_GL_CONSTANT_COLOR ||
bool sfactorIsConstantColor = sfactor == LOCAL_GL_CONSTANT_COLOR ||
sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR;
PRBool sfactorIsConstantAlpha = sfactor == LOCAL_GL_CONSTANT_ALPHA ||
bool sfactorIsConstantAlpha = sfactor == LOCAL_GL_CONSTANT_ALPHA ||
sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA;
PRBool dfactorIsConstantColor = dfactor == LOCAL_GL_CONSTANT_COLOR ||
bool dfactorIsConstantColor = dfactor == LOCAL_GL_CONSTANT_COLOR ||
dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR;
PRBool dfactorIsConstantAlpha = dfactor == LOCAL_GL_CONSTANT_ALPHA ||
bool dfactorIsConstantAlpha = dfactor == LOCAL_GL_CONSTANT_ALPHA ||
dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA;
if ( (sfactorIsConstantColor && dfactorIsConstantAlpha) ||
(dfactorIsConstantColor && sfactorIsConstantAlpha) ) {
@@ -237,7 +237,7 @@ PRBool WebGLContext::ValidateBlendFuncEnumsCompatibility(WebGLenum sfactor, WebG
}
}
PRBool WebGLContext::ValidateTextureTargetEnum(WebGLenum target, const char *info)
bool WebGLContext::ValidateTextureTargetEnum(WebGLenum target, const char *info)
{
switch (target) {
case LOCAL_GL_TEXTURE_2D:
@@ -249,7 +249,7 @@ PRBool WebGLContext::ValidateTextureTargetEnum(WebGLenum target, const char *inf
}
}
PRBool WebGLContext::ValidateComparisonEnum(WebGLenum target, const char *info)
bool WebGLContext::ValidateComparisonEnum(WebGLenum target, const char *info)
{
switch (target) {
case LOCAL_GL_NEVER:
@@ -267,7 +267,7 @@ PRBool WebGLContext::ValidateComparisonEnum(WebGLenum target, const char *info)
}
}
PRBool WebGLContext::ValidateStencilOpEnum(WebGLenum action, const char *info)
bool WebGLContext::ValidateStencilOpEnum(WebGLenum action, const char *info)
{
switch (action) {
case LOCAL_GL_KEEP:
@@ -285,7 +285,7 @@ PRBool WebGLContext::ValidateStencilOpEnum(WebGLenum action, const char *info)
}
}
PRBool WebGLContext::ValidateFaceEnum(WebGLenum face, const char *info)
bool WebGLContext::ValidateFaceEnum(WebGLenum face, const char *info)
{
switch (face) {
case LOCAL_GL_FRONT:
@@ -298,7 +298,7 @@ PRBool WebGLContext::ValidateFaceEnum(WebGLenum face, const char *info)
}
}
PRBool WebGLContext::ValidateBufferUsageEnum(WebGLenum target, const char *info)
bool WebGLContext::ValidateBufferUsageEnum(WebGLenum target, const char *info)
{
switch (target) {
case LOCAL_GL_STREAM_DRAW:
@@ -311,7 +311,7 @@ PRBool WebGLContext::ValidateBufferUsageEnum(WebGLenum target, const char *info)
}
}
PRBool WebGLContext::ValidateDrawModeEnum(WebGLenum mode, const char *info)
bool WebGLContext::ValidateDrawModeEnum(WebGLenum mode, const char *info)
{
switch (mode) {
case LOCAL_GL_TRIANGLES:
@@ -384,7 +384,7 @@ PRUint32 WebGLContext::GetTexelSize(WebGLenum format, WebGLenum type)
return 0;
}
PRBool WebGLContext::ValidateTexFormatAndType(WebGLenum format, WebGLenum type, int jsArrayType,
bool WebGLContext::ValidateTexFormatAndType(WebGLenum format, WebGLenum type, int jsArrayType,
PRUint32 *texelSize, const char *info)
{
if (type == LOCAL_GL_UNSIGNED_BYTE ||
@@ -458,7 +458,7 @@ PRBool WebGLContext::ValidateTexFormatAndType(WebGLenum format, WebGLenum type,
return PR_FALSE;
}
PRBool WebGLContext::ValidateAttribIndex(WebGLuint index, const char *info)
bool WebGLContext::ValidateAttribIndex(WebGLuint index, const char *info)
{
if (index >= mAttribBuffers.Length()) {
if (index == WebGLuint(-1)) {
@@ -474,7 +474,7 @@ PRBool WebGLContext::ValidateAttribIndex(WebGLuint index, const char *info)
}
}
PRBool WebGLContext::ValidateStencilParamsForDrawCall()
bool WebGLContext::ValidateStencilParamsForDrawCall()
{
const char *msg = "%s set different front and back stencil %s. Drawing in this configuration is not allowed.";
if (mStencilRefFront != mStencilRefBack) {
@@ -492,7 +492,7 @@ PRBool WebGLContext::ValidateStencilParamsForDrawCall()
return PR_TRUE;
}
PRBool
bool
WebGLContext::InitAndValidateGL()
{
if (!gl) return PR_FALSE;