Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad
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@@ -198,7 +198,9 @@ CanvasLayerOGL::Updated(const nsIntRect& aRect)
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}
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void
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CanvasLayerOGL::RenderLayer(int aPreviousDestination)
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CanvasLayerOGL::RenderLayer(int aPreviousDestination,
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DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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LayerManagerOGL *glManager = static_cast<LayerManagerOGL*>(mManager);
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GLContext *gl = glManager->gl();
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