Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad

This commit is contained in:
Robert O'Callahan
2010-05-21 15:20:48 +12:00
parent cad3586d66
commit 077cae77a8
22 changed files with 909 additions and 912 deletions

View File

@@ -78,8 +78,8 @@ public:
virtual void BeginTransaction();
virtual void BeginTransactionWithTarget(gfxContext* aTarget);
virtual void EndConstruction();
virtual void EndTransaction();
virtual void EndTransaction(DrawThebesLayerCallback aCallback,
void* aCallbackData);
virtual void SetRoot(Layer* aLayer);
@@ -94,36 +94,20 @@ public:
#ifdef DEBUG
PRBool InConstruction() { return mPhase == PHASE_CONSTRUCTION; }
PRBool InDrawing() { return mPhase == PHASE_DRAWING; }
PRBool IsBeforeInTree(Layer* aBefore, Layer* aLayer);
#endif
// Prepares mTarget for painting into aLayer. Layers are painted
// in tree order, so this method essentially traverses the layer tree
// in preorder from mLastPainted to aLayer, doing whatever's needed
// as we exit container layers and enter new container layers, and
// drawing any non-ThebesLayers we encounter.
void AdvancePaintingTo(BasicThebesLayer* aLayer);
Layer* GetLastPainted() { return mLastPainted; }
gfxContext* GetTarget() { return mTarget; }
private:
// This gets called when we start painting aLayer. It can change
// the state of mTarget by saving state, setting clipping and/or
// pushing a group.
void BeginPaintingLayer(Layer* aLayer);
// This gets called when we finish painting aLayer. It can change
// the state of mTarget by popping a group and/or restoring the state.
void EndPaintingLayer();
// Paints aLayer to mTarget.
void PaintLayer(Layer* aLayer,
DrawThebesLayerCallback aCallback,
void* aCallbackData);
nsRefPtr<Layer> mRoot;
// The default context for BeginTransaction.
nsRefPtr<gfxContext> mDefaultTarget;
// The context to draw into. This is always the context that
// our ThebesLayers will return.
// The context to draw into.
nsRefPtr<gfxContext> mTarget;
// The most recently painted layer during the drawing phase of
// a transaction, or null if no layer has been painted in this
// transaction.
Layer* mLastPainted;
#ifdef DEBUG
enum TransactionPhase { PHASE_NONE, PHASE_CONSTRUCTION, PHASE_DRAWING };