Bug 1145981 - Do not crash when a DIB texture is updated without a compositor. r=jrmuizel
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@@ -145,6 +145,12 @@ DIBTextureHost::BindTextureSource(CompositableTextureSourceRef& aTexture)
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void
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DIBTextureHost::Updated(const nsIntRegion* aRegion)
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{
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if (!mCompositor) {
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// This can happen if we send textures to a compositable that isn't yet
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// attached to a layer.
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return;
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}
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if (!mTextureSource) {
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mTextureSource = mCompositor->CreateDataTextureSource(mFlags);
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}
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